Balancing Tank Counterplay in Overwatch 2

May 18, 2024

Overwatch 2 has brought significant changes to the game, particularly with the shift to a 5v5 format. This change has had a profound impact on the tank role, as they no longer have the support of a second tank to help absorb damage and crowd control (CC) abilities. In this article, we'll explore the challenges faced by tank players in the current meta and discuss potential solutions to balance tank counterplay.

The CC Conundrum:

Tank players often find themselves at the mercy of enemy teams that swap to CC-heavy heroes like Roadhog, Sombra, Cassidy, Ana, and Brigitte. While some tanks, such as Sigma, Zarya, D.Va, and Orisa, have effective counterplay options against CC, others, like Wrecking Ball, Doomfist, Junker Queen, Ramattra, and Roadhog, struggle to deal with the constant barrage of stuns and hacks.This disparity in CC counterplay leaves certain tanks feeling underpowered and frustrating to play, especially when faced with a well-coordinated enemy team. The challenge for the development team is to find a way to balance these dive and brawl tanks without completely negating the effectiveness of CC abilities.

Potential Solutions:

  1. Skill-based CC: One proposed solution is to make CC abilities more skill-based, similar to Ana's Sleep Dart. This would reward skilled players who can land these abilities while also giving tank players a chance to outplay their opponents. By making abilities like Sombra's Hack and Cassidy's Magnetic Grenade projectile-based, there would be more room for counterplay and skill expression on both sides.
  2. CC Duration Reduction: Another suggestion is to reduce the duration of CC effects on tanks specifically. However, this approach has its drawbacks, as it could make CC abilities feel less impactful against tanks and may not address the core issue of tanks being overly vulnerable to CC spam.
  3. Reintroducing a Second Tank: Some players have proposed bringing back the second tank role to help absorb some of the CC directed at the main tank. While this could alleviate some of the pressure on tank players, it would require significant rebalancing of the entire hero roster to account for the increased survivability and damage output of two tanks.

The Importance of Team Composition:

In the current 5v5 format, team composition plays a crucial role in the success of tank players. Dive compositions, featuring heroes like Winston, Doomfist, Wrecking Ball, Genji, Tracer, Kiriko, and Lucio, can be incredibly effective when executed properly. However, this requires the entire team to commit to the playstyle and support the tank's engagements. If you're unsure about which hero you should play or just need help regarding ranked, look into cheap Duo Carry services.The issue arises when team members are unwilling to adapt their hero choices to complement the tank's playstyle. This can lead to situations where the tank is left vulnerable and unsupported, making it difficult to create space and secure kills.

To sum it up:

Balancing tank counterplay in Overwatch 2 is a complex issue that requires careful consideration from the development team. While there are potential solutions, such as skill-based CC and CC duration reduction, each approach comes with its own set of challenges and trade-offs.Ultimately, the success of tank players in the current meta relies heavily on team composition and the willingness of players to adapt and support their tank's playstyle. As the game continues to evolve, it will be interesting to see how the developers address the CC conundrum and work towards creating a more balanced and enjoyable experience for tank players.

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