Are you an old OW player? Still waiting for Blizzard to add the things we've been asking for since OW1 days? Let's talk about maps in Overwatch 2 today. Blizzard's back with new heroes, sick game modes, and a fresh new look that'll make you wanna dive right in. But hold up, there's something missing that's got some players scratching their heads - the maps are feeling a bit too chill, if you know what I mean.
Overwatch 1:
In the OG Overwatch, maps like the training range had these dope floating platforms that made the gameplay extra lit. And don't even get me started on Hollywood's elevators and the rising walls in the Meka base map from Korea - those were some next-level obstacles that kept you on your toes during those intense battles. These moving parts didn't just make the maps look cool AF, but they also opened up some sick opportunities for big brain plays and moments you'd never forget.
Overwatch 2:
But in Overwatch 2, most of the maps are feeling kinda static, not gonna lie. Sure, they've dropped some new locations that look straight-up gorgeous, but they just don't have that same level of interactivity that made some of the original maps so dang fun. And that's got some players wondering why Blizzard didn't go all-in on the moving parts this time around.
Is it fair?
Now, it could be that Blizzard's just trying to keep things fair and balanced for everyone. Sometimes, those moving parts in maps can give certain heroes or team comps an unfair advantage, and nobody wants that. By keeping the maps more straightforward, Blizzard might be trying to make sure everyone's on a level playing field. If you're feeling like that's what's happening in your comp games or you wanna learn some pro strats for certain maps, maybe hit up a duo carry who can play by your side and show you the ropes.Another thing to keep in mind is that making maps with dynamic elements isn't exactly a walk in the park. It takes a ton of time and resources to design and implement those moving parts, and Blizzard's gotta make sure they get it right without messing up the game balance or making things too confusing. With the pressure to keep pumping out new content, it's possible that Blizzard just had to prioritize other stuff over adding more interactive map elements.
What about other maps?
But hey, let's give credit where it's due - Overwatch 2 does have a couple of maps with some moving parts, even if they're not as in-your-face as some players might want. The payload maps, like Route 66 and Junkertown, have got some moving platforms and turning mechanisms that add a little spice to the gameplay. But these elements are usually in specific spots and might not shake things up too much overall.At the end of the day, even though some players might be bummed about the lack of moving parts in Overwatch 2 maps, it's important to remember that the game's still young. As Blizzard keeps updating and expanding the game, there's always a chance that future maps will have more of those dynamic elements we all know and love. Plus, the developers have already shown that they're down to listen to player feedback and make changes based on what the community wants.
Final thoughts:
So, while the absence of moving parts in Overwatch 2 maps has been a hot topic among players who dug the dynamic elements in the original game, there could be a bunch of reasons why Blizzard went in a different direction this time. But one thing's for sure - some players definitely think the maps could use a little more interactivity to take things to the next level. As the game keeps evolving, it'll be hype to see if Blizzard takes this feedback to heart and drops some maps with more dynamic elements in future updates. Until then, players can still get their adrenaline pumping with the game's fast-paced action, sick hero lineup, and straight-up stunning environments, even if they might be missing the thrill of dodging moving platforms or riding elevators to victory.