Tank Role in Overwatch 2: Is Damage Reduction the Answer?
April 19, 2024
Are you a tank main? Or just enjoy playing one from time to time? Then today's topic going to intrigue you. The switch from 6v6 to 5v5 has shaken things up, especially for all you tank mains out there! With only one tank per team, the pressure is on to hold down the front line and keep your squad safe.
In the past:
In the OG Overwatch, having two tanks meant you could split the workload, but now? It's all on you, buddy! Solo tanks are feeling the heat, and it can be tough to stay alive long enough to make those game-changing plays. But don't worry, the community's got your back! There's been some chatter about giving tanks a little extra love with a damage reduction role passive.Picture this: tanks getting a sweet 10-15% damage reduction across the board. It's like a mini force field that helps you survive the onslaught without making you an invincible juggernaut. The idea is to give you more room to breathe, so you can focus on creating space and protecting your team.Fans of this idea say it could help make up for the loss of your tank buddy. In Overwatch 1, your off-tank could peel for you, soaking up some of those incoming bullets. Now that it's a solo gig, a damage reduction passive could be your new best friend, giving you a fighting chance on the front lines.Plus, let's be real – playing tank can be a thankless job sometimes. Who hasn't felt the frustration of getting melted faster than a popsicle in summer? A little extra durability could make tanking feel more rewarding and fun, giving you the breathing room to make those clutch plays. And if you can't rank up as a tank main, then there's no shame in looking for some duo carry services. We've all been in this situation when your DPS can't kill a single enemy and your healer goes DPS mode and you get no healing.
What else?
But hold up, it's not all sunshine and rainbows! Some folks worry that a flat damage reduction could make tanks a bit too beefy, especially if the numbers are cranked up too high. And with such a diverse roster of tanks, a one-size-fits-all approach might not be the most elegant solution.Another idea floating around is to tweak each tank individually based on their unique needs. Struggling tanks could get some love with targeted buffs to their abilities or base stats. This way, we could fine-tune the balance without throwing a wrench in the works.Some clever gamers have even suggested tying the damage reduction to how close you are to your squad. This could encourage tanks to stick with their team and reward smart positioning. Plus, it might open up some sick synergies with heroes like Lúcio, who could keep you topped up while benefiting from your damage reduction aura.At the end of the day, whether or not to give tanks a damage reduction role passive is a tricky question with pros and cons on both sides. If Blizzard does decide to go this route, they'll need to keep a close eye on the numbers and be ready to make adjustments based on player feedback and game data.The key is to find that sweet spot where tanks feel tough enough to make an impact without becoming an unstoppable force of nature. It's all about balance, baby!Stay tanky, my friends!