Players found out that Sombra can still go invisible without using her translocator. This peculiar phenomenon occurs when the player remains idle for a staggering 999 seconds, or approximately 16 minutes and 39 seconds. After this prolonged period of inactivity, Sombra will enter her invisibility state for a brief 5 seconds.
The news
This finding was initially shared by Flats, a well-known Overwatch content creator, in one of his short videos. Intrigued by this revelation, many players took it upon themselves to test this claim, confirming that it indeed works as described.
The prevailing theory among the community is that Blizzard, the developers behind Overwatch, simply placed Sombra's old passive ability on an extremely long cooldown, rather than removing it entirely. This quick fix approach allowed them to disable the ability without investing significant time into completely overhauling her code.
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What's next?
While this discovery is undoubtedly interesting, it is important to note that it has no practical applications in actual gameplay. The 999-second idle requirement far exceeds the time limit for inactivity, which would result in the player being automatically kicked from the match long before Sombra could enter her brief invisibility state.
Developers and players alike have weighed in on this finding, with some praising the simplicity of the solution and others cautioning against the potential pitfalls of such "quick fixes." As one experienced software developer pointed out, relying too heavily on these temporary solutions can lead to a buildup of bugs and other issues down the line.
Despite the impracticality of this discovery, it has sparked discussions about the development process and the challenges faced by game developers in balancing efficiency and long-term stability.