Did Blizzard Prioritize Queue Times for Streamers?
June 16, 2024
The release of Overwatch 2 brought about significant changes to the game, including the switch from 6v6 to 5v5 gameplay and a focus on reducing queue times. Some players have speculated that these changes were made to cater to streamers and their viewers, as longer queue times could potentially lead to a loss of viewership. In this post, we'll explore this theory and discuss the various factors that may have influenced Blizzard's decision-making process.
The Importance of Queue Times:
Queue times are a critical aspect of any online multiplayer game, as they directly impact the player experience. Long queue times can lead to frustration and may cause players to lose interest in the game. This is particularly true for streamers, who rely on engaging content to keep their viewers entertained. If a streamer is stuck in a queue for an extended period, they risk losing viewers who may become bored and seek entertainment elsewhere.
The Switch to 5v5:
One of the most significant changes in Overwatch 2 was the shift from 6v6 to 5v5 gameplay. This change was made, in part, to address the issue of long queue times. With one less tank in each team, the game became more fast-paced and dynamic, potentially leading to shorter matches and quicker queue times. However, some players argue that this change sacrificed gameplay quality for the sake of faster queues. Can't play because of long queue time or trolls? Look for our cheap Duo Carry services that can help you get the rank you want in no time.
Blizzard's Priorities:
While it's possible that Blizzard considered the impact of queue times on streamers and their viewers, it's unlikely that this was the sole driving force behind their decisions. As a business, Blizzard must consider a wide range of factors when making changes to their games, including player feedback, competition from other titles, and overall game balance.
Streamers and Content Creators:
It's no secret that streamers and content creators play a significant role in the success of online multiplayer games. They help to promote the game, attract new players, and keep the community engaged. However, it's important to remember that streamers are just one part of a much larger ecosystem. While their needs and preferences may be taken into account, they are unlikely to be the sole driving force behind major game design decisions.
To sum it up:
While it's possible that Blizzard considered the impact of queue times on streamers and their viewers when making changes to Overwatch 2, it's unlikely that this was the sole reason for the switch to 5v5 gameplay or the focus on reducing queue times. As with any game development process, a wide range of factors must be taken into account, and the needs of streamers are just one piece of the puzzle. Ultimately, the success of Overwatch 2 will depend on its ability to provide an engaging and balanced experience for all players, regardless of their status as content creators.